

The second thing I realized was that the so called “stuck jump” (from HL2) still works. Perhaps it’s possible to be pushed back, jump and do a 180-degree turn? It’s worth messing around with a bit more. I was thinking that this could somehow replace of the normal “object boosting/vertical push”-trick. But I noticed a couple of more things:Īm I right in believing that the so called “object boosting/vertical push”-trick doesn’t work in HLS? Well I noticed a quite interesting thing while messing around with some barrels: If you grab the barrels from as far away as possible and push it into a wall you, and the barrel, will be pushed back. It’s taking a bit longer than I expected but I will probably post it tomorrow or at the end of the weeked. But I’m also gonna listen his/RandomEngy’s commentary as well as organizing the tricks in categories and adding the map-names so that you can easily try them with the “map” command. I’ve already taken out the important tricks and run-time when they’re used in SWs run. I will post it within a few days (wednesday/thursday). Basically what this guy did but much more detailed and speedrun-oriented. I’m working on a little brake-down of SWs run, comparing it to HLS and seeing what is possible. At least we’ve got teleportation that we can use on the scientist! I also tried to get either Barney or the Scientist to open the other door, the one that leads into the teleportation-chamber, but weren’t able to. As Barney runs up to the door he only opens the metal-frame which means that the glass is still blocking the doorway.
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I couldn’t get Barney to open the door in HLS 'cause the doors in HLS are made of two materials: A metal-frame and the glass inside of them. On the same map there’s some NPC-manipulation in SW’s speedrun as well: by shooting Barney with the Gauss-gun so that he opens two doors. I tried it for a while with the same results as Typical - no success. If anyone wants to try to manipulate the teleporter themselves, then just use the console-command “map c3a2d”. The only other way I can think of making it past that death trigger is by getting another bug door which gives you health and standing in it for awhile. might try spawning shit directly into the thing and seeing what happensĮDIT2: Right it doesn’t work on npcs I don’t know why but it probably works like that for a raisin. Unfortunately that does nothing since the damage model is normal, not the other The Boss: The other option is Double w/ Forgiveness, which will limit the damage for each person, which is set at 20. If it kills something, you have half a second to get to the teleport trigger The Boss: See if you can get anything to be killed by it. TYPICAL: i might try luring one of those flying mini nihalanths into it though TYPICAL: i’ve tried hornets, snarks, various explosives and i’ve got nothing so far See also ‘Damage Model’ for extra details on how damage can be dealt. The Boss: The amount of damage done to entities that touch this trigger. Is there any way to find out how much damage it does to you when you go into it? It does 10 000 damage.
